@extends('ingame.layouts.main') @section('content')

@lang('Scrap Merchant')

@lang('Scrap Merchant')

@lang('The scrap merchant accepts used ships and defence systems.')

@lang('Offer')

@lang('Scrap Merchant')
@php // Calculate initial bar height based on offer percentage (0-140px for 0-75%) $maxHeight = 140; $maxPercentage = 75; $initialHeight = ($offerPercentage / $maxPercentage) * $maxHeight; @endphp
{{ $offerPercentage }}%

@lang('You won`t get a better offer in any other galaxy.')

0

0

0


@lang('Costs:'): {{ number_format($bargainCost) }} @lang('Dark Matter')

@lang('Objects to be scrapped')

@lang('Ships')
@lang('Defensive structures')
    @php $shipsChunks = array_chunk($ships, 8, true); $tabindex = 0; @endphp @foreach($shipsChunks as $chunk)
  • @foreach($chunk as $shipId => $shipData) @php $tabindex++; @endphp @endforeach
  • @endforeach
    @php $defenseChunks = array_chunk($defense, 8, true); $tabindex = 0; @endphp @if(count($defenseChunks) > 0) @foreach($defenseChunks as $chunk)
  • @foreach($chunk as $defenseId => $defenseData) @php $tabindex++; @endphp @endforeach
  • @endforeach @else
  • @lang('No defensive structures available')
  • @endif
@endsection