@extends('ingame.layouts.main') @section('content') @if (session('status'))
{{ session('status') }}
@endif

Facilities - {{ $planet_name }}

@if (isset($jump_gate_level) && $jump_gate_level > 0) @endif

@lang('Facility buildings')

    @php /** @var OGame\ViewModels\BuildingViewModel $building */ @endphp @foreach ($buildings[0] as $building)
  • currently_building) data-status="active" data-is-spaceprovider="" data-progress="26" data-start="1713521207" data-end="1713604880" data-total="61608" title="{{ $building->object->title }}
    @lang('Under construction')" @elseif ($is_in_vacation_mode) data-status="disabled" title="{{ $building->object->title }}
    @lang('Error, player is in vacation mode')" @elseif (!$building->requirements_met) data-status="off" title="{{ $building->object->title }}
    @lang('Requirements are not met!')" @elseif (!$building->valid_planet_type) data-status="disabled" title="{{ $building->object->title }}
    @lang('You can\'t construct that building on a moon!')" @elseif ($building->ship_or_defense_in_progress && ( $building->object->machine_name == 'shipyard' || $building->object->machine_name == 'nano_factory' ) ) data-status="disabled" title="{{ $building->object->title }}
    @lang('The shipyard is still busy')" @elseif ($building->research_in_progress && $building->object->machine_name == 'research_lab') data-status="disabled" title="{{ $building->object->title }}
    @lang('Research is currently being carried out!')" @elseif (!$building->enough_resources) data-status="disabled" title="{{ $building->object->title }}
    @lang('Not enough resources!')" @elseif ($build_queue_max) data-status="disabled" title="{{ $building->object->title }}
    @lang('Queue is full')" @else data-status="on" title="{{ $building->object->title }}" @endif > @if ($building->currently_building) @elseif (!$building->requirements_met) @elseif (!$building->valid_planet_type) @elseif (!$building->enough_resources) @elseif ($build_queue_max) @elseif ($is_in_vacation_mode) @elseif ($building->research_in_progress && $building->object->machine_name == 'research_lab') @elseif ($building->ship_or_defense_in_progress && ( $building->object->machine_name == 'shipyard' || $building->object->machine_name == 'nano_factory' ) ) @else @endif @if ($building->currently_building) {{ $building->target_level ?? ($building->current_level + 1) }}
    @endif {{ $building->current_level }}
    @endforeach

@lang('Buildings')

{{-- Building is actively being built. --}} @include ('ingame.shared.buildqueue.building-active', ['build_active' => $build_active]) {{-- Building queue has items. --}} @include ('ingame.shared.buildqueue.building-queue', ['build_queue' => $build_queue])
{{-- Last building slot warning --}} @include ('ingame.shared.buildings.last-building-slot-warning', ['planet' => $planet])
{{-- openTech querystring parameter handling --}} @include ('ingame.shared.technology.open-tech', ['open_tech_id' => $open_tech_id]) @endsection