{!! $title !!}
@if ($object_type === \OGame\GameObjects\Models\Enums\GameObjectType::Ship || $object_type === \OGame\GameObjects\Models\Enums\GameObjectType::Defense)
@lang('Number'): {!! $current_level !!}
@else
@lang('Level') {!! $current_level !!}
@endif
@if ($ion_technology_level > 0)
@endif
@if ($max_build_amount && ($object_type == \OGame\GameObjects\Models\Enums\GameObjectType::Ship || $object_type == \OGame\GameObjects\Models\Enums\GameObjectType::Defense))
@elseif ($object_type == \OGame\GameObjects\Models\Enums\GameObjectType::Building || $object_type == \OGame\GameObjects\Models\Enums\GameObjectType::Station)
@if ($can_downgrade && $current_level > 0)
@endif
@endif
- @lang('Production duration:') @if ($energy_difference > 0)
- @lang('Energy needed:') {{ $energy_difference }} @elseif ($energy_difference < 0)
- @lang('Production'): {{ $production_next->energy->getFormattedLong() }} (+{{ \OGame\Facades\AppUtil::formatNumberLong($energy_difference * -1) }}) @endif
@if ($object_type === \OGame\GameObjects\Models\Enums\GameObjectType::Ship || $object_type === \OGame\GameObjects\Models\Enums\GameObjectType::Defense)
@if ($can_downgrade && $downgrade_price !== null)
@lang('Costs per piece'):
@else@lang('Required to improve to level') {!! $next_level !!}:
@endif-
@if (!empty($price->metal->get()))
@endif
@if (!empty($price->crystal->get()))
- {!! $price->crystal->getFormatted() !!} @endif @if (!empty($price->deuterium->get()))
- {!! $price->deuterium->getFormatted() !!} @endif @if (!empty($price->energy->get()))
- {!! $price->energy->getFormatted() !!} @endif
Deconstruction costs
| Ion technology bonus: | -{{ $ion_technology_bonus }}% |
|---|---|
| Metal: | {{ $downgrade_price->metal->getFormatted() }} |
| Crystal: | {{ $downgrade_price->crystal->getFormatted() }} |
| Deuterium: | {{ $downgrade_price->deuterium->getFormatted() }} |
| Duration: | {{ $downgrade_duration_formatted }} |