@extends('ingame.layouts.main') @section('content') @if (session('status'))
{{ session('status') }}
@endif

@lang('Server settings')

@lang('Server settings')

{{ csrf_field() }}

@lang('Basic settings.')

@lang('You can change the server settings below. Changes will be applied immediately.')

@lang('Note: basic income values below are multiplied by economy speed.')

(= {{ \OGame\Facades\AppUtil::formatNumber($basic_income_metal * $economy_speed) }})
(= {{ \OGame\Facades\AppUtil::formatNumber($basic_income_crystal * $economy_speed) }})
(= {{ \OGame\Facades\AppUtil::formatNumber($basic_income_deuterium * $economy_speed) }})
(= {{ \OGame\Facades\AppUtil::formatNumber($basic_income_energy * $economy_speed) }})

@lang('New player settings.')

@lang('Dark Matter regeneration settings.')

@lang('Enable periodic Dark Matter regeneration for all players. This is disabled by default to match the official game behavior. When enabled, players will receive Dark Matter automatically at the configured interval.')

@lang('Battle settings.')

@lang('The Rust battle engine is up to 200x more performant than PHP. Only switch to PHP if Rust cannot be run on your server.')

@lang('Expedition settings.')

@lang('Expedition slots and reward multipliers.')

@lang('Bonus expedition slots are added to the base slots from Astrophysics research. Reward multipliers are multiplicative with economy speed and apply to the final reward amounts (1.0 = default, 2.0 = double rewards).')

@lang('Expedition outcome weights.')

@lang('Outcome weights determine the relative probability of each expedition result. Higher values mean more frequent occurrence. Weights are relative to each other (e.g., weight 20 is twice as likely as weight 10). Set to 0 to disable an outcome.')
@lang('Default Percentages:')
@lang('Nothing: 25% | Resources: 35% | Ships: 17% | Delay: 7.5% | Speedup: 2.75% | Dark Matter: 7.5% | Pirates: 3% | Aliens: 1.5% | Items: 0.5% | Merchant: 0.4% | Black Hole: 0.2%')

@lang('Galaxy settings.')

@endsection